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hs_olympics2012-06-24 12:12 am
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BONUS ROUND 2
Bonus Round 2
The Return of Round Robin Fanadventures
Comments have been screened; we will be tallying the points over the next 48 hours or so, after which we will unscreen the comments. Comments have been unscreened! You may continue the fanadventures on this post as long as you like, though we will not be awarding further points.
Hi shippers! Welcome to Bonus Round 2.
Round Robin Fanadventures generated so much awesome stuff last year that we decided to bring it back!
For those who are new to HSO, this is not actually that complicated a concept, but it might be a little tricky to explain, so bear with me. The point of this round is to create a bunch of fanadventures that are for a team other than your own.
Rules
- If you are starting a new adventure: start a new thread using the title format defined below. Include either text or 1-2 pieces of embedded art setting a scene (or both!), and finish with a command (==> does not count as a command for new threads). Then sit back and wait for someone else to contribute!
- If you are continuing an adventure: find a thread that does not center around your team's ship. Then comment using the title format defined below. Include either text or 1-2 pieces of embedded art continuing the scene (or both!), and finish with a command (this can include ==>, though generally we would prefer otherwise). Then sit back and wait for someone else to contribute!
- For ease of reading, we suggest using standardized image sizes. 600x400 landscape is a pretty good size! But as long as it's the same as the other images in the thread, people will have an easier time following along. The HTML for inserting images is <img src="http://yourimageurlhere.com">
- For this challenge, there is no minimum wordcount. We are trusting you not to abuse that fact!
- You may not comment twice in a row in one adventure. The point is to hand off the scene like a hot potato.
- You may not introduce or create for your team's ship into a fanadventure. If someone else introduces your team's ship to a thread, you can still contribute to that thread so long as your contributions do not involve your ship.
- This challenge will run until 11:59PM EDT July 7. After that time, even if it's just by a minute according to the LJ timestamp, no submissions will be accepted for points.
NOTES:
- Audio posts are fine, so long as you include a transcript.
- Please make sure to check that your titles are correct!
- You may answer commands that have already been answered. Think of it like a 'choose your own adventure' game!
Title Format
If you are starting a new thread, use this format in your title.
Replace [THEIR SHIP] with the ship you want this particular fanadventure thread to be. Remember that you cannot create a fanadventure based on your own ship. Whatever ship you choose must be represented by a HSO team not your own. The only exception is gen adventures, which are permitted.
Replace [YOUR SHIP] with the name of the team YOU belong to; please use the characters and quadrant, not whatever portmanteau or nickname you've come up with. If your team name is not in this format and in the title it may not be counted.
If you are continuing a thread, use this format in your title.
Replace [COMMAND] with whatever command the previous fill has specified.
Replace [YOUR SHIP] with the name of the team YOU belong to; please use the characters and quadrant, not whatever portmanteau or nickname you've come up with.
If your title is not in this format it may not be counted.
Posts not using this format in the title will be understood to be unofficial discussion posts, no matter what they contain. They, like all comments on the comm, are subject to the Wank Policy.
Scoring
(as stated here)
First 5 entries per team: 30 (per entry)
Entries 6-10: 20 (per entry)
Entries 11-15: 10 (per entry)
Entries 16+: 5 (per entry)
All fanadventure content must be created new for this round.
We would prefer that any questions about this challenge or anything else in the HSO be emailed to us at homestuck.shipping AT gmail!
> Rose: Examine Window (FILL: TEAM [Bro<3Grandpa])
You peer out the window, it's hard to see much, but you manage. All you can really see is a cliff and nothing else, it's pretty dark. You can make out some ledges from other windows. You wonder if that's where your friends are being held? But that would be too easy, this is all seeming pretty cliche honestly. You're almost waiting for a 'what pumpkin?' joke. Though you're not too sure why that would even be a thing. Why would you question where a pumpkin was when there is clearly no pumpkin? How silly.
> Be one of the other friends
Be one of the other friends (FILL: JOHN<3ROSE)
It's cool. We get it. Maybe instead you could think about how you got here so we have some idea of what's happening?
Jade: Remember.
Jade: Remember (FILL: TEAM JOHN<3VRISKA)
Well, you aren't sure yourself exactly how you got here, but you remember the last thing you were doing before then! You were celebrating John's birthday at his house. And he was right in the middle of telling one of his favorite Karkat jokes when...
The lights went out! You could still barely see because of your god-tier-y glow, which is probably why you got knocked out first.
And then the next thing you knew, you were here and you read a weird note but... hey! Didn't you just say what you were doing was TOP! SECRET!? In all caps! And with added exclamation marks! That means no details at all!
So there's no point in being you right now. Better try being somebody else.
> Be somebody else
> Be somebody else (FILL: TEAM Dave♠Karkat♥Terezi♥Dave)
You take the key from where it is lying on the floor and try it in the lock. The difficulty comes when you realise the key does not, in fact, fit. You jiggle it around to be sure, but it's futile. The key was not made for this lock.
This is a setback.
You try sniffing the key. There's nothing special about it; you smell only the tang of metal. You sit on the floor for a few moments, contemplating the situation, then press your nose to the lock. The scents are muffled by the same metallic tang, but beyond that you make out a few small things. The corridor outside is just the same as your room, disturbingly sterile. Someone is walking down the corridor, though they're moving slowly. you can make out very few details, though it's clearly a troll.
You weigh up the pros and cons of calling out to them, though in reality there's very little choice. If you don't you have no idea how long you'll be stuck in here.
Terezi: Get their attention.
Terezi: Get their attention. (FILL: TEAM ROSE<3SOLLUX)
What is that?
Terezi: Take a closer sniff.
Terezi: Take a closer sniff (FILL: TEAM JOHN<3VRISKA)
But she's you're only hope of getting out of here, terrible as that is, so you talk to her out of necessity.
VR1SK4?
WH4T H4PP3N3D TO YOU?
It takes her a moment to answer, but when she does, it sounds garbled, as though coming through bad speakers.
You don't remem8er, Pyrope?
I'm offended!
R3M3MB3R WH4T
Y8U H8PPEN8D T8 ME!!!!!!!!
> Terezi: Remember