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hs_olympics2012-06-24 12:12 am
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BONUS ROUND 2
Bonus Round 2
The Return of Round Robin Fanadventures
Comments have been screened; we will be tallying the points over the next 48 hours or so, after which we will unscreen the comments. Comments have been unscreened! You may continue the fanadventures on this post as long as you like, though we will not be awarding further points.
Hi shippers! Welcome to Bonus Round 2.
Round Robin Fanadventures generated so much awesome stuff last year that we decided to bring it back!
For those who are new to HSO, this is not actually that complicated a concept, but it might be a little tricky to explain, so bear with me. The point of this round is to create a bunch of fanadventures that are for a team other than your own.
Rules
- If you are starting a new adventure: start a new thread using the title format defined below. Include either text or 1-2 pieces of embedded art setting a scene (or both!), and finish with a command (==> does not count as a command for new threads). Then sit back and wait for someone else to contribute!
- If you are continuing an adventure: find a thread that does not center around your team's ship. Then comment using the title format defined below. Include either text or 1-2 pieces of embedded art continuing the scene (or both!), and finish with a command (this can include ==>, though generally we would prefer otherwise). Then sit back and wait for someone else to contribute!
- For ease of reading, we suggest using standardized image sizes. 600x400 landscape is a pretty good size! But as long as it's the same as the other images in the thread, people will have an easier time following along. The HTML for inserting images is <img src="http://yourimageurlhere.com">
- For this challenge, there is no minimum wordcount. We are trusting you not to abuse that fact!
- You may not comment twice in a row in one adventure. The point is to hand off the scene like a hot potato.
- You may not introduce or create for your team's ship into a fanadventure. If someone else introduces your team's ship to a thread, you can still contribute to that thread so long as your contributions do not involve your ship.
- This challenge will run until 11:59PM EDT July 7. After that time, even if it's just by a minute according to the LJ timestamp, no submissions will be accepted for points.
NOTES:
- Audio posts are fine, so long as you include a transcript.
- Please make sure to check that your titles are correct!
- You may answer commands that have already been answered. Think of it like a 'choose your own adventure' game!
Title Format
If you are starting a new thread, use this format in your title.
Replace [THEIR SHIP] with the ship you want this particular fanadventure thread to be. Remember that you cannot create a fanadventure based on your own ship. Whatever ship you choose must be represented by a HSO team not your own. The only exception is gen adventures, which are permitted.
Replace [YOUR SHIP] with the name of the team YOU belong to; please use the characters and quadrant, not whatever portmanteau or nickname you've come up with. If your team name is not in this format and in the title it may not be counted.
If you are continuing a thread, use this format in your title.
Replace [COMMAND] with whatever command the previous fill has specified.
Replace [YOUR SHIP] with the name of the team YOU belong to; please use the characters and quadrant, not whatever portmanteau or nickname you've come up with.
If your title is not in this format it may not be counted.
Posts not using this format in the title will be understood to be unofficial discussion posts, no matter what they contain. They, like all comments on the comm, are subject to the Wank Policy.
Scoring
(as stated here)
First 5 entries per team: 30 (per entry)
Entries 6-10: 20 (per entry)
Entries 11-15: 10 (per entry)
Entries 16+: 5 (per entry)
All fanadventure content must be created new for this round.
We would prefer that any questions about this challenge or anything else in the HSO be emailed to us at homestuck.shipping AT gmail!
> Rufiyo: Contact someone else about this(FILL: TEAM ERIDAN<3ROXY)
AT: pEACE AND CONFIDENCE, aND, oK LOOK aRANEA ARE YOU THERE?
AG: Hello Rufiyo, how are you?
AT: fINE BUT BY ANY CHANCE DO YOU KNOW WHERE MY PALEBRO IS AT?
AG: The elusive CT?
AT: nO, aNOTHER PALEBRO THAT I SUDDENLY CONJURED UP
AT: yES, ct }:(
AG: I regret to inform you that I have not seen my n8ghbor today.
AG: Sorry ::::(
It would seem that your palebro is nowhere to be found, you are slightly confused and also intrigued. If only you could leave this place, then you could go and try to look for him! But alas, you are not allowed to leave...maybe you should ask someone else, or maybe you should break some rules and break out, maybe you should try contacting again? Either way you're going to have to make up your mind!
Rufiyo: Make up your mind!
Re: > Rufiyo: Make up your mind! (FILL: TEAM Dualscarâ™ Summoner)
After a a few agonizing moments of trying to decide, you shut your husktop and throw it, along with a few other things, in one of your bags and prepare yourself. The Summoner wouldn't sit by and let terrible things happen to his pale brother, and neither will you!
You make your way down the hall, playing as casual as you possibly can. Worshipers and guards alike give you space, but you can always feel their eyes on you, but maybe...
As you pass by a public abolution block, you duck inside. There's a window at the far end that might be wide enough for you to fit through if you really try.
>Rufiyo: make a break for it!
Rufiyo: make a break for it! (FILL: TEAM KARKAT<3NEPETA))
You make your way across the monastary gardens. You have already resolved not too think too hard ever again, about the contortions you had to perform, the prayers you had to slam, and the growing urge to saw your own damn horns off, all arising from trying to get out that damn window. You will focus on the future! You will seize the night and do what you must! You will be one with this bush.
...Carrying a lot of foilage around was the best camouflage you could think of to hide your horns as you made your way the the edge of the monastary's property.
You have always had a sense of humour, and you think you might actually tell your moirail about all this. He's a gloomy guy, but he find slapstick kinds of humour funny, and you like to cheer him up. Besides, he'd never retell the story and embarrass you; he's not that kind of guy.
You miss him the more you wonder where he might be and if you really will find him.
But for now, you have to avoid notice. You stop every time you see someone walking across the garden paths or tending to the plants, and eventually you reach the edge of the monastary property.
Now you're going to have to cross the river.
> Cross the river.